Using a count to repeat motions
All the things we’ve learned in the past few sections can be described as ‘motions’. A motion is any command that moves the cursor.
Most motions can be supplied with a count, which tells Helix how many times to
repeat the movement. For example, the j command (for moving the cursor
downwards) accepts a count that tells it how many lines to move. If you type
10j, Helix will move the cursor ten lines down.
Counts work with the character jumps from the last step too: 2fX jumps to
the second X on the right, in a single stride.
Work through the checklist below — each motion is one count-powered stride.